On older versions instead, textures are separately stored as bitmaps, PNG, or other supported files types. Since ZModeler 2.2.4, Z3D files are capable of storing the textures, although this feature must be enabled. They are also both capable of storing unsupported data. Both formats have the same file extension. Although ZModeler2 can open ZModeler 1 files, ZModeler 1 cannot open ZModeler2 files. The ZModeler2 file format is different from the ZModeler 1x series' file format. The ZModeler file format has an extension of '*.Z3D'. The list of primitive objects include spheres, cones, cubes, cylinders, tubes, and tori. After determining the size and location of the object, a dialog box will pop up, allowing the user to specify the object name, and the 'horizontal steps' and 'vertical steps'. OBJ, YFT and other 3D files you can edit.īoth ZModeler versions come with a standard list of primitive objects that can be easily created.
Any necessary manual post-processing can, for example, be done by rescaling a high-output rendering of the scene with any graphics software. This method, however, does affect the output quality because no post-processing, such as anti-aliasing, is performed on the final image. Currently, scene renderings can only be made by taking a screen capture.
No version of ZModeler comes with support for making final scene renderings. Model of a Purple Puppy, created and rendered with ZModeler 1.07.